Jun 17, 2007, 08:03 AM // 08:03 | #1 |
Pre-Searing Cadet
Join Date: Apr 2007
Guild: The Crazy Dragons
Profession: D/
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Elite Capping
Hey all.
I'm working my way towards the Skill Hunter title, and I was wondering what is the hardest elite to capture? Thanks for reading |
Jun 17, 2007, 08:36 AM // 08:36 | #2 |
Banned
Join Date: Mar 2006
Location: Paris
Profession: Me/E
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hmm depend of your skill's lol.
but among the really weird to cap can be : accoring to acces point and environement : restore condition, greater conflagration,aura of the lich, panic,eviscerate, according to boss it self difficulty : healer's boon,spirit ligh weapon, vengeful was khanei according to both : caretaker's charge. ofc if you have right setup its easy kill them all.but that's for a standart average player who often have problems and may have difficulties, so u be prepared. but imo none is really impossible to do.wiki is your friend. |
Jun 17, 2007, 09:03 AM // 09:03 | #3 |
Wilds Pathfinder
Join Date: Jan 2007
Profession: N/
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droajam his inhanced damage kills party members quick its sad
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Jun 17, 2007, 03:01 PM // 15:01 | #4 |
Site Contributor
Join Date: Jun 2005
Profession: R/
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Given the right set of circumstances, none of them are hard. I've done most of my capping alone and only had a problem in a few areas.
The best thing to do is to go to wiki http://gw.gamewikis.org/wiki/Elite_skills_listand look around. It lists all elites and locations. |
Jun 17, 2007, 04:03 PM // 16:03 | #5 |
Ascalonian Squire
Join Date: Apr 2007
Location: Downingtown, PA
Guild: Rite of Passage
Profession: E/Me
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Some of the caps in the ring of fire, and prophicies in general are difficult simply because the bosses don't always spawn, or don't spawn in the same location every time, etc.
I had a tough time getting Searing Flames because the boss kept wiping out my party while attempting to cap it |
Jun 17, 2007, 06:58 PM // 18:58 | #6 | |
Wilds Pathfinder
Join Date: Jun 2006
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I found it's more challenging and takes the longest to cap in Prophecies. In most cases, I had the easiest time going out with heroes and henchies than I did going in PUGs.
Trying to cap the skills in Dragon's Lair in PUGs was especially trying because it seemed in most groups there were always the thoughtful players who would say "Wait until everyone who needs to has capped before moving on to the next room" and there was inevitably that one player who couldn't grasp the concept and would race to be the first through the portal, then when asked who went through the portal would say, "I did. That's a good thing, right?" Quote:
Last edited by lakatz; Jun 19, 2007 at 07:18 PM // 19:18.. |
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Jun 17, 2007, 07:11 PM // 19:11 | #7 |
Furnace Stoker
Join Date: Mar 2007
Guild: Our Crabs Know True [LOVE]
Profession: R/
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Feast of Corruption.
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Jun 17, 2007, 07:57 PM // 19:57 | #8 |
Forge Runner
Join Date: Mar 2007
Guild: Astral Revenants
Profession: P/W
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FoC. There was a thread on this already. Use the search feature!
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Jun 17, 2007, 09:57 PM // 21:57 | #9 |
Desert Nomad
Join Date: Nov 2006
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Non are "hard" but getting to the boss can be frustrating because like todhd said in Prophecies the bosses don't spawn in the same location all the time if at all. Also, todhd and anyone else wondering. To get [skill]searing flames[/skill] bring Norgu with a bunch of interrupts and [skill]migraine[/skill] or simply bring [skill]backfire[/skill] and watch him kill himself.
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Jun 17, 2007, 09:58 PM // 21:58 | #10 | |
Wilds Pathfinder
Join Date: Nov 2005
Location: In the Elfen Forests of Washington State
Guild: Damage Radius
Profession: N/
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Quote:
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Jun 18, 2007, 03:20 AM // 03:20 | #11 |
Furnace Stoker
Join Date: May 2005
Location: Houston, Texas
Guild: Dawn Treaders [DAWN]
Profession: W/Mo
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My vote is for Feast of Corruption too. It's not hard to kill Maw, but it is a pain to get to him.
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Jun 18, 2007, 03:23 AM // 03:23 | #12 | |
Banned
Join Date: Oct 2005
Guild: Ogmios Graybeards
Profession: W/
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Quote:
KANE |
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Jun 18, 2007, 03:37 AM // 03:37 | #13 | |
Desert Nomad
Join Date: Sep 2006
Location: Officer's Club
Guild: Gameamp Guides [AMP]
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Quote:
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Jun 18, 2007, 04:01 AM // 04:01 | #14 |
Wilds Pathfinder
Join Date: Apr 2006
Profession: Mo/
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never got the ppl that say FoC is a pain to cap. takes just over an hour with a hero/hench team. yeah its a bit of a walk, but the mobs are easy pickings most of the way. and maw himself is a piece of cake. just make sure to start from the war camp. its a much shorter walk from there; you avoid a lot of snake dance.
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Jun 18, 2007, 06:15 AM // 06:15 | #15 |
I like yumy food!
Join Date: Jan 2006
Location: Where I can eat yumy food
Guild: Dead Alley [dR]
Profession: Mo/R
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The ones in mineral springs are almost on par with FoC, especially if the boss appears in the very last place you check >.>
Though the trick with FoC is for a friend to run you to the zone, and then it'll be easy killing |
Jun 18, 2007, 02:47 PM // 14:47 | #16 | |
Krytan Explorer
Join Date: Feb 2005
Location: the Netherlands
Guild: Lovers of Whisky and Women (LWW)
Profession: E/
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Quote:
Not spawning/hard to get to: 1. The bosses in Abbadon's Mouth are 'hard' to get to. And if you finally arrive there, your specific boss did not spawn...not funny. 2. Perdition Rock: the wandering boss (Maxi Coldstone and that Obs Flesh dude). It takes some time to see which one spawned, because they walk around. Luckily Maxi leaves spirits behind, so he is a tad faster to recognise. Still, time consuming. |
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Jun 18, 2007, 04:50 PM // 16:50 | #17 |
Forge Runner
Join Date: Jun 2006
Guild: Hard Mode Legion [HML]
Profession: N/
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I've done Prophecies and am now on my way to my Faction title (need a couple of Ele, full Sin and Rt).
Prophecies was harder, because some bosses don't always spawn on the same location. The skills in NF and Faction can be harder to get because bosses do more damage, but then the bosses are on fixed locations. Me being Me/X does help when shutting down bosses I'm not sure if I agree with FoC, since the walk there is not that hard with the right team build (heroes ftw), it just takes some time. Start from War Camp. The boss is always there. I'd say the more difficult are the 'random' bosses in the last 3 missions and on Perdition Rock, since you might have to get to a point several times to get the cap. |
Jun 18, 2007, 09:12 PM // 21:12 | #18 |
Frost Gate Guardian
Join Date: Jul 2005
Location: Zadar - Croatia
Guild: We Work As A [Team]
Profession: Mo/E
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Aren't acolytes toughest? :P
To me they are. 'Cos I think we talk about hardest cap, not coming to hardest cap. If we talk about coming to hardest cap then it should be skils in tormented areas. |
Jun 19, 2007, 06:45 AM // 06:45 | #19 |
Desert Nomad
Join Date: Oct 2006
Location: Defending Fort Aspenwood
Profession: E/
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I've had some trouble capping Sandstorm in the Desolation, because I did not bring interrupt, so the boss kept wiping my hero/hench team with the elite.
Well, With 60 dp I finally got it. But if you go for Sandstorm, bring some interrupts. |
Jun 19, 2007, 07:39 AM // 07:39 | #20 |
Krytan Explorer
Join Date: Nov 2006
Guild: Exiled And Forsaken[EnF]
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The same goes for searing flames in NF.
Minerals Spring elites are some of the hardest to cap. |
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